lushthemagicdragon:

Hello space friends!  I was Susan Foreman for one day of being at NYCC!  I love this costume and will totally do it again, even though I need to remember to keep my mouth shut and come up with good mouth-closed poses.

(via ununnilium)

spookyphernelia:

if you are ASEXUAL, you do not experience SEXUAL ATTRACTION.

if you are AROMANTIC, you do not experience ROMANTIC ATTRACTION.

if you are AROMATIC, you have a PLEASANT AND DISTINCTIVE SMELL.

(via gojira007)

Anonymous said: Don't you have your comics anywhere else (where it's free)?

choochoobear:

itswalky:

rosalarian:

apollo-pop:

Gotta pay my bills somehow so NOPE. A subscription for Filthy Figments is only $16.99 the first month and that’s like buying two large pizzas only you get loads of porn instead which is JUST AS GOOD YEAH?

Asking for free things is tacky. Take what’s freely given, but don’t ask someone to harm their own livelihood so you can get free stuff. Ugh. I get not having money, believe me. But I don’t walk into stores and ask why I have to pay for the TV I want.

pretty sure that Ask translates to “hey excuse me i’m a motherfucking asshole”

"Excuse me, but I’m above paying for your hard work - maybe you’re not aware."

"I understand your point but, and hear me out here… I want that. I want it and I want it right now. So I think we can meet in the middle and come to what I think is a pretty decent compromise. You give me that, and I’ll take it. See? We each do fifty/fifty.”

bogleech:

dynamicoceans:

Moray Eels
To breath they open and close their mouths to force water over their gills.

And, as you can see, they can be fairly sociable. They can be fairly territorial too, but it’s easy for them to get used to other eels, or even entirely different animals; they can be tamed and love to be petted. Some divers “befriend” wild ones who come to greet them and get cuddles even for years.
The bigger ones can easily bite your fingers off, sure, but the same goes for some dogs. They just don’t know their strength :(

"Yipyipyipyip!"
"Book! Bookbookbookbookbookbook!”
"Brrrrrring! Brrrrrrring! Brrrrrring!"

bogleech:

dynamicoceans:

Moray Eels

To breath they open and close their mouths to force water over their gills.

And, as you can see, they can be fairly sociable. They can be fairly territorial too, but it’s easy for them to get used to other eels, or even entirely different animals; they can be tamed and love to be petted. Some divers “befriend” wild ones who come to greet them and get cuddles even for years.

The bigger ones can easily bite your fingers off, sure, but the same goes for some dogs. They just don’t know their strength :(

"Yipyipyipyip!"

"Book! Bookbookbookbookbookbook!”

"Brrrrrring! Brrrrrrring! Brrrrrring!"

(via direhuman)

"You might know me as KillCreek rather than Stevie Case. I was the world’s first female professional gamer, and Quake was my game. Now I’m learning to play the piano."

Stevie Case’s 1990s and early 2000s is unfortunately remembered more for John Romano’s bad choices and the massive amount of time spent discussing her appearance in the media. She was also, once upon a time, one of the first major female figures in gaming, beginning by pwning the guy seen as the Rock Star developer publicly in his own game.

Since 2002, Case’s job titles have generally used the words “Director” or “Vice-President.” If you look at her LinkedIn profile, she spends a significant amount of time giving references and testimonials to various folks she’s supervised and managed in the technology field. She has evolved, as we all have, in this 21st century where gaming, technology, and our perception of ourselves have all changed.

And yet, reading the above quote, I can’t help but wonder how she’s managed to get killshots while playing sonatas.

jabberwockypie:

catherineaddington:

I had kind of a nerd-out this morning. But I felt like everyone needed to know about this.

Yes. Good.

This is important.

(via ivylaughed)

subjectnumber32:

outerlabia:

fpti:

earlygr4ves:

i walked into health and screamed and the teacher goes “you’re the 7th person today. they’re cpr dummies.”

jesus christ

they’re calling to mother for food

F  E  E  D

….clearly I need to recertify in CPR — the modern technique seems to require breaking the victim’s jaw.

subjectnumber32:

outerlabia:

fpti:

earlygr4ves:

i walked into health and screamed and the teacher goes “you’re the 7th person today. they’re cpr dummies.”

jesus christ

they’re calling to mother for food

F  E  E  D

….clearly I need to recertify in CPR — the modern technique seems to require breaking the victim’s jaw.

(via boo-author)

"John Romero: [The handheld and wireless] segment of the entertainment industry is going to be huge. Just about everyone has a cell phone, as opposed to having a console system. The market potential is massive, but there are just as many challenges along the way. It’s still very young right now, but as new standards are adopted and technology improves, the games will go from the Atari 2600 stage to the C64 stage. We’re not too far from that right now."

John Romano, in an interview entitled ”A Chat with Stevie Case and John Romero”, conducted by Melanie Cambron in March of 2002.

We can say what we want about the hubristic decline and fall of John Romano in the late 20th and early 21st century, but this statement was downright prophetic.

Unfortunately, though Romano realized the massive potential for handheld gaming, he did so in a pre-iPhone world and developed for phones like the N-Gage. And… well….

Prophets traditionally herald the coming of a new age. They also traditionally don’t get to enter the new age alongside the heroes.

(Source: web.archive.org)

websnark:

I am not a person given to disagreeing with Mark Evanier about… well, much of anything. The man has forgotten more than I will ever know in the first place on almost any topic I’d be inclined to discuss. However, I’ve seen this same kind of “R.I.P.” to Saturday Morning Cartoons/Programming for Kids on Broadcast Networks in a lot of places.

And I’m inclined to echo it, because I grew up loving Saturday Morning Cartoons… only… well… it’s not actually true.

Let’s ignore PBS, which (at least where I live) broadcasts hours of cartoons on Saturday mornings. I mean, it’s there and those cartoons exist, but we’re pretending they don’t, because… um… of a reason. Let’s also ignore all paid tv — all cable and satellite channels. For a good reason, mind. Not everyone has those or the Internet. Let’s just look at commercial broadcast television.

NBC. 8:30. “Noodle and Doodle.” 9am. “Astroblast.” 9:30. “The Chica Show.” 10am. “Tree Fu Tom.”  10:30. “Lazy Town.” 11am. “Poppy Cat.” Repurposed? Yeah, sure — but to a kid who doesn’t get Sprout, it’s new. And if they do get Sprout, they almost certainly get Cartoon Network, Nick or Disney, and I’m not worried about them.

CBS: 10am. “Lucky Dog.” 10:30. “Dr. Chris: Pet Vet.” 11am. “Innovation Nation.” 11:30. “Recipe Rehab.” All live action E-I content, sure, but targeted to kids. And mostly new stuff, too (and our local station doesn’t carry all that CBS broadcasts).

ABC: 9am: “Jack Hanna’s Wild Countdown.” 9:30am: “Ocean Mysteries with Jeff Corwin,” 10am: “Sea Rescue. 10:30. “The Wildlife Docs.” 11am: “Outback Adventures with Tim Faukner.” 11:30: “Born to Explore.” 

FOX: 7am “Xploration: Awesome Planet.” 7:30 “Xploration: Outer Space,” 8am “XPloration: Earth 2050.” 8:30 “XPloration: Animal Science.” 9am “Career Day.” (Which is actually targeted to freaking teenagers. Points to Fox). 

The CW may not have cartoons anymore, it’s true, but they also have a bunch of E-I content on the subject of nature — albeit repackaged from other sources. I won’t bother typing it in.

I’m a little surprised our local “My TV” affiliate doesn’t have anything but paid programming and NWA Wrestling… but on the other hand they have freaking NWA Wrestling. I didn’t even know NWA still had television programming. I swear to God, I wonder if this is a local NWA affiliate putting on shows in high schools or what. I’m so tempted to record it.

If you’re seeing a dearth of non-cartoon programming above… well, I specifically excluded PBS, which is freaking loaded with cartoons. If you’re seeing a dearth of awesome above… I agree with you. Lots of Educational Content, very little Birdman and the Galaxy Trio. (Why in God’s name doesn’t My TV run the old Hanna Barbara cartoons? They can’t cost that much and the level of awesome they provide is monumental.) But there are cartoons, above (mostly on NBC) and all of the above’s content produced for and pitched towards kids.

And, a good amount of it’s actually being produced by said networks, which is more than I can say for the CW’s fare. (I love Justice League Unlimited more than the next guy, but seeing it on the CW with edits for broadcast standards — including I swear to God dubbing in stock laser sounds every time a gun is fired because of… um… reasons? Was not cartoons being produced for Saturday Morning. It was cartoons being shown on Saturday Morning. Not the same thing.)

And… well, if we’re going to restrict it to broadcast networks… I really should mention the quarter-ton of religious networks broadcasting over the air essentially nation wide. Love TBN or hate TBN — they are loaded with cartoons and puppet shows on Saturday Morning, and so are all their ilk. 3-2-1 Penguins! Gina D’s [horrible] Kid’s Club, Mary Rice Hopkins and Puppets With a Heart, Davey and Goliath, The Lads, The Storykeepers, VeggieTales, Greatest Heroes and Legends of the Bible and Monster Truck Adventures may have Biblical messages, but they’re still cartoons, puppet shows and the like, and some of them rival the production values of stuff currently running on Cartoon Network. And Lassie… is just straight up Lassie, no Jesus involved.

There is something to mourn in the above, sure. But it’s not the end of Saturday Morning Cartoons or Saturday Morning Kids’ Shows on Broadcast TV. And if there isn’t a Smurfs, Fat Albert, Space Ghost and Dino Boy, X-Men or, yes indeed, Garfield and Friends among them… well, I’m sad too. But then, I was sad when ABC was reruns of Kim Possible and repackaged Mighty Morphin’ Power Rangers, too.

And I would have been sad regardless, because nothing could recreate the Saturday Mornings of my youth, because the conditions no longer exist. In the 70’s, we had little to no choices. I had more than most kids my age, in fact, because I had CHSJ (the New Brunswick Television System) and various French stations to go along with the cartoons you all had. Say what you want, but having extra bonus Barbapapa andAlbator(which the rest of you learned about as Captain Harlock some time later) made for significant awesome in my life.

And yet, despite the massive amount of Saturday Morning Cool I had… I also ended up watching a whole bunch of Mutual of Omaha’s Wild Kingdom and ABC’s Wide World of Sports, because sometimes that’s what there was.

Kids will survive. Even the ones who don’t have cable or the internet. And they will look back on their childhood with nostalgia, too. Even if it’s nowhere near as cool as our nostalgia.

But then, we would have thought that anyway.

Let us not mourn the death of kids’ Saturday morning. Let us instead bemoan the lack of cool to be found in it, and let us figure out what if anything can be done about that.

The End of Gamers

dangolding:

The last few weeks in videogame culture have seen a level of combativeness more marked and bitter than any beforehand. 

First, a developer—a woman who makes games who has had so much piled on to her that I don’t want to perpetuate things by naming her—was the target of a harassment campaign that attacked her personal life and friendships. Campaigns of personal harassment aimed at game developers are nothing new. They are dismayingly common among those who happen to be women, or not white straight men, and doubly so if they also happen to make the sort of game that in any way challenge the status quo, even if that challenge is only made through their very existence. The viciousness and ferocity with which this campaign occurred, however, was shocking, and certainly out of the ordinary. This was something more than routine misogyny (and in games, it often is routine, shockingly). It was an ugly spectacle that should haunt and shame those involved for the rest of their lives.

It’s important to note that this hate campaign took the guise of a crusade against ‘corruption’ and ‘bias’ in the games industry, with particular emphasis on the relationships between independent game developers and the press.

These fires, already burning hot, were further fuelled yesterday by the release of the latest installment in Anita Sarkeesian’s ‘Tropes vs. Women in Video Games’ video series. In this particular video, Sarkeesian outlines “largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players.” Today, Sarkeesian has been forced to leave her home due to some serious threats made against her and her family in response to the video. It is terrifying stuff.

Taken in their simplest, most basic form, a videogame is a creative application of computer technology. For a while, perhaps, when such technology was found mostly in masculine cultures, videogames accordingly developed a limited, inwards-looking perception of the world that marked them as different from everyone else. This is the gamer, an identity based on difference and separateness. When playing games was an unusual activity, this identity was constructed in order to define and unite the group (and to help demarcate it as a targetable demographic for business). It became deeply bound up in assumptions and performances of gender and sexuality. To be a gamer was to signal a great many things, not all of which are about the actual playing of videogames. Research like this, by Adrienne Shaw, proves this point clearly.

When, over the last decade, the playing of videogames moved beyond the niche, the gamer identity remained fairly uniformly stagnant and immobile. Gamer identity was simply not fluid enough to apply to a broad spectrum of people. It could not meaningfully contain, for example, Candy Crush players, Proteus players, and Call of Duty players simultaneously. When videogames changed, the gamer identity did not stretch, and so it has been broken.

And lest you think that I’m exaggerating about the irrelevance of the traditionally male dominated gamer identity, recent news confirms this, with adult women outnumbering teenage boys in game-playing demographics in the USA. Similar numbers also often come out of Australian surveys. The predictable ‘what kind of games do they really play, though—are they really gamers?’ response says all you need to know about this ongoing demographic shift. This insinuated criteria for ‘real’ videogames is wholly contingent on identity (i.e. a real gamer shouldn’t play Candy Crush, for instance).

On the evidence of the last few weeks, what we are seeing is the end of gamers, and the viciousness that accompanies the death of an identity. Due to fundamental shifts in the videogame audience, and a move towards progressive attitudes within more traditional areas of videogame culture, the gamer identity has been broken. It has nowhere to call home, and so it reaches out inarticulately at invented problems, such as bias and corruption, which are partly just ways of expressing confusion as to why things the traditional gamer does not understand are successful (that such confusion results in abject heartlessness is an indictment on the character of the male-focussed gamer culture to begin with).

The gamer as an identity feels like it is under assault, and so it should. Though the ‘consumer king’ gamer will continue to be targeted and exploited while their profitability as a demographic outweighs their toxicity, the traditional gamer identity is now culturally irrelevant.

The battles (and I don’t use that word lightly; in some ways perhaps ‘war’ is more appropriate) to make safe spaces for videogame cultures are long and they are resisted tempestuously, but through the pain and suffering of people who have their friendships, their personal lives, and their professions on the line, things continue to improve. The result has been a palpable progressive shift.

This shift is precisely the root of such increasingly violent hostility. The hysterical fits of those inculcated at the heart of gamer culture might on the surface be claimed as crusades for journalistic integrity, or a defense against falsehoods, but—along with a mix of the hatred of women and an expansive bigotry thrown in for good measure—what is actually going on is an attempt to retain hegemony. Make no mistake: this is the exertion of power in the name of (male) gamer orthodoxy—an orthodoxy that has already begun to disappear.

The last few weeks therefore represent the moment that gamers realised their own irrelevance. This is a cold wind that has been a long time coming, and which has framed these increasingly malicious incidents along the way. Videogames have now achieved a purchase on popular culture that is only possible without gamers.

Today, videogames are for everyone. I mean this in an almost destructive way. Videogames, to read the other side of the same statement, are not for you. You do not get to own videogames. No one gets to own videogames when they are for everyone. They add up to more than any one group.

On some level, the grim individuals who are self-centred and myopic enough to be upset at the prospect of having their medium taken away from them are absolutely right. They have astutely, and correctly identified what is going on here. Their toys are being taken away, and their treehouses are being boarded up. Videogames now live in the world and there is no going back.

I am convinced that this marks the end. We are finished here. From now on, there are no more gamers—only players.

(via t-campbell)

comicsalliance:

REVIVAL, REINVENTION, RESURRECTION: THE POWER OF GREAT SUPERHERO COSTUME DESIGN
By Andrew Wheeler
We live in a time of awesome superhero costumes in comics. The rise and rise of cosplay culture, the emergence of comic artists with a savvy understanding of fashion, and the slow diversification that’s making heroes palatable to a broader audience, have all contributed to a costuming culture with more to offer than capes and pants.
Superhero costumes have always been an asset to the industry, because iconography helps establish character and create a brand. But the value of costumes in reaching audiences and reinventing characters seems to be recognized now as never before, leading to the rise of artist-designers like Jamie McKelvie and Kris Anka, who don’t even need to be on a particular book in order to be called in to make-over the characters. This is a great leap forward in understanding just what a good costume can do — and the special skills required to do it.
READ MORE

comicsalliance:

REVIVAL, REINVENTION, RESURRECTION: THE POWER OF GREAT SUPERHERO COSTUME DESIGN

By Andrew Wheeler

We live in a time of awesome superhero costumes in comics. The rise and rise of cosplay culture, the emergence of comic artists with a savvy understanding of fashion, and the slow diversification that’s making heroes palatable to a broader audience, have all contributed to a costuming culture with more to offer than capes and pants.

Superhero costumes have always been an asset to the industry, because iconography helps establish character and create a brand. But the value of costumes in reaching audiences and reinventing characters seems to be recognized now as never before, leading to the rise of artist-designers like Jamie McKelvie and Kris Anka, who don’t even need to be on a particular book in order to be called in to make-over the characters. This is a great leap forward in understanding just what a good costume can do — and the special skills required to do it.

READ MORE

(via deantrippe)

"You act like your job is so hard! You only push two or three buttons, and you’re DONE!"

(via acarback)

If that’s all my job is, why are you paying me to do it?

(via joyeuse-noelle)

"Okay. You do it."

"I don’t know how!"

"Really? Huh. Okay, well learn. I’ll wait. I won’t even bill you while I’m waiting."

"Um… well, how do you—"

"Oh, no. Sorry. If you ask me how to do it, then I need to charge you both my rate plus a consultancy surcharge, four hour minimum. [scribbles an estimate] This is what you’d need to agree to in writing. Since my job’s easy, I don’t see why you’d want to pay that kind of money when you can just pick it right up.”

"…uh… well…."

"Also, you’ll note that bit at the bottom? Where I’m agreeing to show you how to do it, but not guaranteeing you’ll understand it. I don’t know why that would be a problem. It’s easy. Right?"

"So… okay. Um…."

"Bear in mind, you still need to pay me for the work I’ve already put in, but hey — it’s simple now, right? So at least—"

"…can you get these changes done for me?"

"You don’t want to do it?"

"No."

"No problem. I should have them for review 6 pm tomorrow."

"Why so long?"

"Hey — you can always—"

"Oh shut up."

(Source: clientsfromhell, via joyeuse-noelle)

itswalky:

Dumbing of Age: Never
tomorrow’s strip is up early on patreon

This right here?
This is so fucking College.
This is so fucking College it hurts.
Though that could also be the bit where they took an organ out of me. Which didn’t happen in college. I left college with all my body parts.

itswalky:

Dumbing of Age: Never

tomorrow’s strip is up early on patreon

This right here?

This is so fucking College.

This is so fucking College it hurts.

Though that could also be the bit where they took an organ out of me. Which didn’t happen in college. I left college with all my body parts.

(via dumbingofage)

websnark:

(via Iverly)
I am enjoying the Hell out of Iverly. It is by Jeff Rowland so you know it is good. This is the first strip. As of this writing, there’s only 12 strips, so it’s not like you’ve got a huge threshold to get through to be caught up.
So… that’s all, I guess. Iverly.

websnark:

(via Iverly)

I am enjoying the Hell out of Iverly. It is by Jeff Rowland so you know it is good. This is the first strip. As of this writing, there’s only 12 strips, so it’s not like you’ve got a huge threshold to get through to be caught up.

So… that’s all, I guess. Iverly.